![]() ![]() It's fun, and it means that you can constantly tweak your character as you go through the game. So, you can take the Consecutive Normal Punches from Saitama while also having a counterattack taken from Silverfang. ![]() You can go even further than that, though you can actually choose different special moves that are based on other heroes. Either way, your decisions dictate the moves you can use and your abilities in battle. You can choose to be a different kind of hero maybe you prefer speed over power or vice versa. Part of that feeling of complexity came from further character customization. It's easy to learn, but it felt as though there is actually a bit of depth to it all. You can guard and dodge too, just for balance. You've got weak attacks, strong attacks, charge attacks, sweep attacks, launching attacks, and special attacks. You then run through tutorials that introduce you to the game's combat mechanics. Mine, for example, was Mole Feet, on account of the mole feet that my character had. Of course, you can change this name, but they're fairly funny. Your choices in A Hero Nobody Knows will eventually lead the Hero Association to give you a name. No problem! How about bright-orange skin and blue hair? Damn straight. Want a horse head on your shoulder? You got it. You can equip all sorts of nonsense items. This is where you'll realize that this isn't a game interested in taking itself seriously. So, to keep things interesting, you play as an unknown hero, one that you get to create yourself. That's the idea at the center of One Punch Man: A Hero Nobody Knows: it's more interesting to be a character who isn't unbeatable. ![]()
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